‘Rolling the dice: the design and architecture of board game cafés and casinos.’

‘How players and gameplay are affected by architectural design.’ (A visual essay).

The aim of this study was to assess the reciprocal relationship between a person and their environment; specifically focusing on the behaviour of a player engaged in gameplay, the interior architecture around them, and the responsibility of the designers of these spaces in the wellbeing of the user. Below are a series of graphics I created to integrate into and strengthen the text.